SERVICES I Provide

  • Original Film Score
  • Custom Trailer Music
  • Song Arrangement & Production

All of my services are holistic. They include my strategy, expertise, and abilities – not just for one aspect of your film, but for ALL aspects. I’m a well-seasoned composer and producer, performing musician and I own a recording studio. Other than films, I’ve also arranged and produced dozens of songs, made music for commercials and worked closely together with dancers. Yes, I’m that weird unicorn you’ve been looking for 😉

My team and I have a deep understanding in the dynamics between image, sound and music. We focus on creating music that enhances storytelling and digs deeper to add an additional layer of emotion and immersion.

We have the ability to work closely with your team and be a productive part of it. We’ve set a high standard for communication within the production pipeline – and at all points of the project.

Below is a more detailed description of my services.

Note: Please submit your application TODAY if you are considering working together in Januari/Februari. Early submissions contribute to better preparation and a smoother collaboration process. Clients who plan ahead have a more organized and efficient experience compared to last-minute arrangements.


If you are seeking an original film score to integrate with your cinematic vision and enhance the viewers experience, this is the perfect fit.

I work alongside my expert team to compose musical cues adapted to the various scenes throughout the film. This includes underscoring, source music, themes and credits music. Each musical block has a different function:

If the music gets recorded, our professional orchestrators will prepare the score, as well as prepare the parts for the recording session.

We’ve worked with the best studios in Europe. The contractor on our team will hire pro studio musicians, vocalists, and audio engineers, as well as coordinating with the composer and orchestrator, and booking flights and hotel rooms, if needed.

We are equipped with a system that will:

  • Send phone notifications when a new cue is uploaded.
  • Get two versions of each cue.
  • Receive the entire soundtrack at least two weeks before the deadline.

We will conduct regular meetings with the team and briefings.

Documentation will be created step by step by the composer from the early stage to the very last review and sent to the team for reference & review.

The document includes the Audio/Music Design Document and asset list with all the details about the music cues composed.

Clients work with us anywhere from 4-24 weeks and the price of the soundtrack starts around €5k.

Pre-requisites:

  • Client is open to communicating frequently and quickly to inform the composer about any changes in the film.
  • Client is willing to provide feedback as soon as possible about all iterations of the music created through the project development time span.

We provide mixing and mastering for all Music and Sound Design assets ready to be imported in the Middleware / Game Engine.

We will build the necessary mix and busses routing within the Middleware.

We’ll take care of the balance and spacialization of Music / Sound Design and Dialogues and be sure they hit the appropriate loudness target.

We deliver:

  • Mix and master of all the In-Game Audio assets.
  • Assets stemming.
  • Mix / busses set-up into the Middleware / Engine in stereo, 5.1 and 3D audio (to be decided).

I usually work with clients for 6-8 weeks depending on the project and prices start at around  €4k.

Pre-requisites:

  • Client provides acces to the Asset list (if ctreated by a third party).
  • Client delivers Audio Assets wit haccurate versioning and that follows the naming convention found in the Asset List.
  • Client is willing to provide feedback as soon as possible about all mix versions of the Music / Sound Design the project development time span.

My team and I will work together with the design and animation team to create rich audio that fits the virtual experience being developed.

We’ll create several assets that match the game aesthetics and the player’s choices and moves.

We’ll polish each sound effect to avoid collision with the music soundtrack and with what’s taking place in the game.

We produce all Sound Design assets that are needed in the game.

The assets will be fully documented in the asset list for reference and versioning control.

During the video game sound Design process, we will work together with the composer to nail down the soundtrack of the game. If the game has voice-acting, it’s going to be our job to make sure it fits well with the game and is implemented correctly.

Finally, we’ll test the audio elements as they’re added into the Middleware or the game’s engine, to ensure they work as intended.

We’ll deliver:

  • Sound Design asset for all main characters in the game
  • Foley assets for all main characters in the game
  • Voices (without dialogue) Sound Design, including creature, characters, enemies, etc.
  • All in game ambiences
  • All weapon sounds.

Typically we work together for 4 to 16 weeks and prices start around  €3k.

Pre-requisites:

  • Client provides access to the Asset list (if created by a third party).
  • Client is willing to provide feedback as soon as possible about all iterations of the Sound Design through the project development time span.
  • Client provides the animation where sound design must synched to character movements.

I have plenty of references I’m happy to provide, should we get to that point in our budding relationship!

I will treat your video game as if it’s my own, and so that means – I will not work with just anyone.

I have a basic application form I require to help save you and I both the time, if we’re not a good fit. Because let me tell you, when we are – magic happens!